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Understand that this is not a comment on the quality of the games. Neither of us was ready to give it an enthusiastic "yes." We both have Xbox 360s and Live subscriptions, so the question was inevitably raised: should we buy Gears of War 3 and play the campaign together? He's working in Maryland and I'm up in Connecticut, writing for this site and teaching Taekwondo. Co-op can enhance an otherwise sub-par game, such as Army of Two (and its all-too-short sequel).ĭan and I eventually played the original Gears of War together, though it was in a comfortably open living room on a big-screen HDTV. Playing alone, it simply feels like half a game, and competitive multiplayer has never been my thing, as I don't get enjoyment out of dominance. We watched the ending cinematic as the first rays of the morning sun stretched over the city and pierced my blinds, then went to Philly Diner and scarfed down pumpkin pancakes.Ĭo-op is a tremendous part of the Gears of War experience.
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It was late, coming up on midnight, when we sequestered ourselves away in my room-I took the bed and he claimed the desk's wobbly, wooden chair-and popped Gears of War 2 into the system. That night, I walked over to the 7-Eleven on 38th and Chestnut, purchased the game, and invited my closest friend, Dan, to come over. My Xbox 360 was hooked up to a more-or-less square, three-year-old, 17-inch LCD monitor. When Gears of War 2 came out during my senior year of college, I was living in a closet-sized room at the International House in Philadelphia. companion tremendously enhanced the experience, opening up new strategies and creating a powerful, if temporary, bond between the two players. As enjoyable as the game was on its own, having a live buddy standing in for your typical A.I. It was also lauded for its strong multiplayer experience, which included the complete single-player campaign in two-player co-op. A snap-to-cover system, the close, over-the-shoulder perspective, and the active reloading all came together with meaty sound effects, weapons that felt powerful, and the gory visual panache afforded the game by the Unreal Engine 3.0 to create a game experience that redefined visceral.īut Gears of War drew praise for more than just its gameplay innovations. If you played Gears of War when it first came out, there's a strong possibility that you were enamored with the changes it made to the age-old shooter formula, to the ways it shook up your expectations and enhanced your vocabulary as a gamer.